We used around 20 different plugins in RPG Maker MV all taken from http://yanfly.moe/ . The links below will lead you to the webpage for each plugin where you can download it. Please go over to Yanfly and give them a HUGE amount of support. They have amazing plugins and they're very user friendly.
Battle AI Core -
http://yanfly.moe/2015/10/19/yep-16-battle-a-i-core/
Battle Engine Core -
http://yanfly.moe/2015/10/10/yep-3-battle-engine-core/
Battle Select Cursor-
http://yanfly.moe/2016/05/15/yep-101-battle-select-cursor/
Battle Status Window -
http://yanfly.moe/2015/12/11/yep-42-battle-status-window/
Class Change Core -
http://yanfly.moe/2015/11/27/yep-32-class-change-core/
Enemy Levels -
http://yanfly.moe/2016/01/29/yep-64-enemy-levels/
Equip Core -
http://yanfly.moe/2015/10/15/yep-10-equip-core/'
Event Mini Label -
http://yanfly.moe/2015/12/08/yep-40-event-mini-label/
Main Menu Manager -
http://yanfly.moe/2015/10/17/yep-14-main-menu-manager/
Map Gold Window -
http://yanfly.moe/2015/12/03/yep-36-map-gold-window/
Party System -
http://yanfly.moe/2015/11/20/yep-29-party-system/
Victory Aftermath -
http://yanfly.moe/2015/10/13/yep-7-victory-aftermath/
Action Sequence Pack 1,2 and 3 -
http://yanfly.moe/2015/10/11/yep-4-action-sequence-pack-1/
http://yanfly.moe/2015/10/12/yep-5-action-sequence-pack-2/
http://yanfly.moe/2015/10/12/yep-6-action-sequence-pack-3/
Aftermath Level Up -
http://yanfly.moe/2016/01/16/yep-59-aftermath-level-up/
Animated Sideview Enemies -
http://yanfly.moe/2015/12/13/yep-44-animated-sideview-enemies/
Change Battle Equip -
http://yanfly.moe/2016/03/13/yep-83-change-battle-equip/
Subclass -
http://yanfly.moe/2015/11/29/yep-34-subclass/
Visual HP Gauge -
http://yanfly.moe/2015/11/21/yep-30-visual-hp-gauges/
http://yanfly.moe/2015/10/19/yep-16-battle-a-i-core/
Battle Engine Core -
http://yanfly.moe/2015/10/10/yep-3-battle-engine-core/
Battle Select Cursor-
http://yanfly.moe/2016/05/15/yep-101-battle-select-cursor/
Battle Status Window -
http://yanfly.moe/2015/12/11/yep-42-battle-status-window/
Class Change Core -
http://yanfly.moe/2015/11/27/yep-32-class-change-core/
Enemy Levels -
http://yanfly.moe/2016/01/29/yep-64-enemy-levels/
Equip Core -
http://yanfly.moe/2015/10/15/yep-10-equip-core/'
Event Mini Label -
http://yanfly.moe/2015/12/08/yep-40-event-mini-label/
Main Menu Manager -
http://yanfly.moe/2015/10/17/yep-14-main-menu-manager/
Map Gold Window -
http://yanfly.moe/2015/12/03/yep-36-map-gold-window/
Party System -
http://yanfly.moe/2015/11/20/yep-29-party-system/
Victory Aftermath -
http://yanfly.moe/2015/10/13/yep-7-victory-aftermath/
Action Sequence Pack 1,2 and 3 -
http://yanfly.moe/2015/10/11/yep-4-action-sequence-pack-1/
http://yanfly.moe/2015/10/12/yep-5-action-sequence-pack-2/
http://yanfly.moe/2015/10/12/yep-6-action-sequence-pack-3/
Aftermath Level Up -
http://yanfly.moe/2016/01/16/yep-59-aftermath-level-up/
Animated Sideview Enemies -
http://yanfly.moe/2015/12/13/yep-44-animated-sideview-enemies/
Change Battle Equip -
http://yanfly.moe/2016/03/13/yep-83-change-battle-equip/
Subclass -
http://yanfly.moe/2015/11/29/yep-34-subclass/
Visual HP Gauge -
http://yanfly.moe/2015/11/21/yep-30-visual-hp-gauges/